HOWARD PARK

UNITY GAME PROGRAMMING PORTFOLIO

Los Angeles, CA

Howard Park

I’m a Unity gameplay engineer who likes working across the whole stack when a project needs it. I started out making games at NYU, and since then I’ve worked across startups, Meta, and my own projects, building everything from gameplay systems and shaders to tools, rendering features, and backend services.

I’m happiest when I’m close to the game itself but still able to dig into the systems underneath it. Lately I’ve been building combat-heavy projects in Unity and experimenting with AI-assisted development workflows.

Outside of work, I spend my time training Brazilian jiu-jitsu, working on my project car, and making coffee!

New York University — 2019 B.S. Integrated Digital Media, Minor in Game Engineering