HOWARD PARK

UNITY GAME PROGRAMMING PORTFOLIO

Los Angeles, CA

Howard Park

Hi, I'm Howard— a Unity developer with 7+ years of experience building gameplay and network systems across indie, startup, and big tech environments. Recently at Meta, I worked as a Tech Artist on Horizon Worlds, and I'm now seeking gameplay programming or Unity-focused roles.

I specialize in building responsive, skill-expressive gameplay systems—spanning locomotion, animation, abilities, VFX, and multiplayer experiences. My background also includes backend development (AWS), networking, and technical art, allowing me to think across the full stack from player input to server systems.

As a competitive gamer (Overwatch, League of Legends, osu!, Marvel Rivals), I'm drawn to games with high skill ceilings and tight, satisfying mechanics. I focus on making systems that feel intuitive, responsive, and rewarding—where player intent is always preserved and no input feels wasted.

I also enjoy breaking down complex systems into something understandable and usable, whether through tooling, design, or collaboration.

Outside of development, I spend time working on my car, training Brazilian jiu-jitsu, and watching anime.

New York University — 2019 B.S. Integrated Digital Media, Minor in Game Engineering

/ TOWER ARENA /

Dev Log — Coming Soon

I'll be posting regular dev logs here covering the development of Tower Arena — from system design and locomotion prototyping to multiplayer networking and beyond. Check back soon.